Half of the characters use an action RPG hack-n-slash "combo" melee style, and the other half are basically running around the small enclosed combat areas FPS style. One review mentioned this in regard to the game's art style: It apes manga and anime characters, but doesn't really feel like a genuine representation of that style, and combined with the pretty lackluster animations, can be off-putting.Ī better example of this is seen in the game's combat. Sudeki isn't a bad game, but it does quite a few things in an odd manner, and most of what it does do is some weird hybrid that leaves no one happy. Most of the reviews have a bloated star rating. When I was writing my review of the game, I felt constrained by the character limit, and a lot of what I had to say about the game was left by the wayside. Sudeki, when on sale, isn't a bad value for your money.
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